Sporting Regulations


Official Entries and Car Selection

Entering Drivers must make an selection on car to drive (see Appendix A) and select a Race Number, to use throughout the series.

There is no restriction on the numbers of particular models allowed to compete. If a Driver's chosen number is already taken, the organiser will inform the driver, and ask to choose another.

Drivers may change their cars tunes (within the technical regulations) from race to race.

Car changes during the season are allowed, A driver may change car once, without penalty, between their first and second meeting. Any further changes carry a 25% penalty to any points earned up to the change, with the following exceptions:

If a car is banned by the organiser and deemed no longer legal for the series, the driver may choose a new car without penalty.

If the driver wishes to change to a new car released as DLC during the running of the series, this may also be done without penalty.

Decorations and Identification - Roadsports

Drivers are encouraged to paint their cars in period-appropriate liveries. This isn't a hard and fast rule, but some inspiration can be found herehere, and here.

Simple designs work best.

All cars to display Race Numbers on each side and the bonnet/hood.

All cars to display the appropriate Championship decal on each side. (the layer groups are shared by RichXM655 and should be used at default size).


Meeting & Championship Format.

Roadsports:
2 races of around 20 minutes each, using a standing start following a qualifying session of 3 laps. all grids to be set by fastest lap from previous session.

Championship points will be awarded to the top 10 finishers on the following scheme:
25-18-15-12-10-8-6-4-2-1

Championship scores will be calculated on the basis of the best 6 results per driver, with the lowest two scores eliminated.

In the event of tied scores, positions will be set by which driver has the more wins. If there is still a tie the count moves to second places, then third places, and so on down as many positions as are required to break the tie.

If there is still a tie after all 6 scoring races have been counted, positions will be set by which driver achieved the best result first. A driver's dropped races are not considered for scoring in any capacity.


Collisions and Assists
Collisions will be set to ON, and Damage and Fuel use will be set to SIMULATION.
Braking must be set to ABS OFF.
STM and TCM will be OFF
Steering must be NORMAL or SIMULATION
The use of Manual Clutch is PROHIBITED.
Camera view will be unrestricted

Driving Standards

Respect Track Limits - Drivers seen to repeatedly deliberately exceed them to gain an advantage will be penalised 30 seconds off race time.

Respect Other Drivers - Drivers should not cause avoidable contact. Cars can be damaged. this will include your car. Drivers should not weave to prevent overtaking. You may take a defensive line into a turn to prevent overtaking, but must not move to block an overtaking car after it has pulled out. Don't be a dick. In the event of a dispute, saved replays should be submitted to the meeting organiser, who will refer to a neutral third party for adjudication.  Adjudications are FINAL.

Lapping drivers - It is the responsibility of the lapping car to make the overtake cleanly and safely. because Forza's chat doesn't work for full lobbies, you must not rely on calling out a move to the car you're overtaking. They may not hear you. You're the better driver in the faster car - a safe opportunity will present itself.

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